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Aaron Smith, 214.704.1487, aaron@turqy.com
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( 2003 - Present ) Unannounced Title ( DOOM3 engine ) Artist at Nerve Software
Responsibilities: - Conceptual art. - Next generation technology prototyping.
( 2002 - 2003 ) Return to Castle Wolfenstein: Tides of War ( XBOX / QUAKE3 engine ) Artist at Nerve Software
Responsibilities: - Main user interface design and implementation. - In game user interface design and implementation. - Environment art for skies and liquids. - Shader effects. - Character textures for multiplayer and single player.
( 2001 - 2002 ) Unannounced -postponed- (DOOM3 engine ) Artist at Nerve Software
Responsibilities: - Conceptual art. - High poly character modeling. - Creation of normal maps and texture maps for in-game models. - Shader effects. - Environment texture creation.
( 2000 - 2001 ) Return to Castle Wolfenstein: Multiplayer ( PC / QUAKE3 engine ) Artist at Nerve Software
Responsibilities: - User interface for multiplayer. - Character textures for multiplayer. - Environment textures for multiplayer maps.
( 1999 - 2000 ) American McGee’s Alice ( PC / QUAKE3 engine ) Artist at Rogue Entertainment
Responsibilities: - Character textures. - Environment textures. - Environment shaders for skies and liquids.
Technical Skills:
- 3D Studio Max - Photoshop - Lightwave - Maya - Deep Paint 3D - Deep UV |