Aaron Smith, 214.704.1487, aaron@turqy.com

 

 

( 2003 - Present ) Unannounced Title ( DOOM3 engine )

  Artist at Nerve Software

 

    Responsibilities:

     - Conceptual art.

     - Next generation technology prototyping.

 

( 2002 - 2003 ) Return to Castle Wolfenstein: Tides of War ( XBOX / QUAKE3 engine )

  Artist at Nerve Software

 

    Responsibilities:

     - Main user interface design and implementation.

     - In game user interface design and implementation.

     - Environment art for skies and liquids.

     - Shader effects.

     - Character textures for multiplayer and single player.

 

( 2001 - 2002 ) Unannounced -postponed- (DOOM3 engine )

  Artist at Nerve Software

 

    Responsibilities:

     - Conceptual art.

     - High poly character modeling.

     - Creation of normal maps and texture maps for in-game models.

     - Shader effects.

     - Environment texture creation.

 

( 2000 - 2001 ) Return to Castle Wolfenstein: Multiplayer ( PC / QUAKE3 engine )

  Artist at Nerve Software

 

    Responsibilities:

     - User interface for multiplayer.

     - Character textures for multiplayer.

     - Environment textures for multiplayer maps.

 

( 1999 - 2000 ) American McGee’s Alice ( PC / QUAKE3 engine )

  Artist at Rogue Entertainment

 

    Responsibilities:

     - Character textures.

     - Environment textures.

     - Environment shaders for skies and liquids.

 

  Technical Skills:

 

     - 3D Studio Max

     - Photoshop

     - Lightwave

     - Maya

     - Deep Paint 3D

     - Deep UV